Campaign Framework: FactoruM

I am looking at the campaign framework put forth in the Factorum Battletech Alpha Strike 3024: New Ivaarson enhanced event pack. You may be asking what is an “Ehnhanced Event”? They open right up with saying “Enhanced Events are narrative driven, open to new and veteran players alike.” This framework is designed to string multiple local game store (LGS) events together in a narrative fashion. Rosters, with damage and C-Bills (used for repair and upgrades) carry over from one weekend event to the next.

Players are divided up into two teams that compete during the weekend event. In this example they were divided into House forces or Mercenary commands. New players or veteran players with new forces are issued the beginning C-bills.

Rosters are made up of 400PV at the outset and are limited to Inner Sphere technology. Units (limited to ‘Mechs, Combat Vehicles, and Infantry) are placed in lances with the stipulation that you have to complete one lance before moving to the next lance. Each lance is limited to 1 Skill 3 unit. Also, Mercs can have no more than 2 units of the same chasis, where Houses are not limited to that restriction. This is one of a few restrictions on Mercs that I don’t like.

If a force was at the last event they may participate in the pre-game repair, purchase new units or pilot/crew, and pilot/crew training upgrades. There is a finders fee added to some of these activities, but some are also only 1/2 price.

Any unit that was destroyed during a mission has 3+ (1d6) chance that the pilot/crew survived. Salvage is can also be done on a 2+ (1d6); the interesting thing with this frame work is that the winning player chooses what unit to salvage first, then they alternate. This would help keep the salvage step a little more balanced. If a 1 is rolled the destroyed mech is scrap and can be turned in for Size * 10K C-bills. If a player doesn’t want to keep a salvaged unit it can be sold for Size * 5 * 10K C-bills!

Repairing units:

Per point of armor10K C-bills
Per point of structure20K C-bills
Taking a unit from 0 structure to 1 structure50K C-bills
Repair any single critical effect30K C-bills

Units do not have to be repaired to be fielded. If a player wants to recruit a pilot/crew it costs 0 C-bills for Skill 7 and 20K C-bills for Skill 6. These are the only two Skill levels that they can be hired at, though, after their first mission the can be trained up one level just like any other pilot that participated in the previous mission. The cost for training is dependent on the current skill and the number of times that particular pilot/crew were previously trained. It gets geometrically expensive to train a pilot/crew more than once. And they can be trained only once after each mission, so in a single weekend a new player force could train a pilot 4 times, but the cost would double each time (x1 the first time, x2 the second, x4 the third, and x8 the fourth). This can make it prohibitively expensive to train up more than 2 levels.

Gaining C-bills during the event, over and above salvage, is different for House and Mercs (another thing I am not found of). House forces get an additional 500K C-bills at the end of each game while Mercs have to wait until the end of the event, but they get 1000K C-bills per game that they played. This forces the Merc commands to be cognizant of cash flow issues… I guess that is pretty fluffy. 🙂

They also have some Medal and Awards that offer some small (and maybe not so small) game affects such as automatically winning an initiative, or forcing the opponent to re-roll their attack pool, or reduce Target Number by one. All of these Medals and Awards can only be used once per game.

They also use some of the Death From Above (DFA) Wargaming house rules.

In summary this one isn’t too bad of a framework. It could be adapted to a non-event environment pretty easily. I would probably abstract the C-bill method of support to something that has less digits though. 🙂